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Old July 14th, 2006, 05:05 PM

Phoenix-D Phoenix-D is offline
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Default Re: GalCiv2 Expansion

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Nats said:
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Phoenix-D said:
..you CAN lay a minefield. Just not in combat. Can't really do that in RL either, by the way.
??? The whole point in having a minefield is to either to slow the enemy down so you can attack them at your leisure, or to effectively block certain avenues of approach. In SE its far to easy to put a minefield on all the warp points and compeltely prevent entry into your systems. Is that fun? No.

Hmm, sounds like that's "blocking certain avenues of approach" to me. The real complaint here is that minefields are sector-based, not smaller. Think about it- in SE4 a minefield is detonated whenever you move into the sector, in any direction. That's the reason you can't lay mines in combat- they'd either blow immediately or do nothing.

Homeworld 2 has tactical minelayers, but I don't think they'd fit SEV well.

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Similarly planets acting as communication/radar blocks, gravity effects, communication limitations due to warp point distances, etc alal is missing in the game which is supposed to feature gameplay over graphics (sorry Im blending into the other post about graphics here!). All of these concepts are done really really well in Traveller the role playing game. If SE wants to really truly become a great game it should perhaps be integrating some of these fundamental gameplay ideas instead of tinkering with little addon concepts.
None of them would really work given the scale of the SE series; see the other posts for reasons.
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This kind of thing would make me want to buy the game. At the moment I cant really see much to buy it for other than the real time battles.
Nats
The combat in SE has always been a bit second fiddle. Its more about the lead-up to that.
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