Agreed on the campaign theme, very nice !
But I was kind of disappointed with the first scenario : how can one win it with footslugging infantry in 20 turns, knowing that just crossing the map to the objectives takes all that time (or a little more!) at full speed ? Are we supposed to run in the middle of the road and in minefields ?
Or is it done just to make the player lose - or get a draw at best ? I got a marginal defeat and was 1 turn short of taking the 2x200 pts "Prison" objective that would have make it a draw...
More generally I'm rather fed up with all that "run to the flag in 1h20 or Adolf (or Josef or whatever) will lose the war"

, I'd prefer real combat challenges !
Pyros scenarios in Greece are a real change for that purpose, but there are so few like that...