Quote:
RVPERTVS said:
Interesting idea. How do you think it would enhace gameplay?
|
Way back when there was an Avalon Hill game based on one man counters. It was more "personal" in a way - I found I cared more about the fates of individual units than with larger scale games. I must add that I tend to prefer smaller actions anyway.
The little areas of dead ground in a hex that are now extrapolated could be portrayed accurately. Smaller unit actions such as
The Eagle has Landed,
A Walk in the Sun and good chunks of
Band of Brothers can be portrayed.
Earlier this week, I was at a Shakespeare play (Two Gentlemen of Verona performed by the Company of Fools) held in a converted church yard park. The original high stone walls had been "loop holed" every 10 - 15 meters by removingthe top half of the wall. Simply moving a meter or two in either direction produced radically different sight lines. So too the surrounding three story brownstones overlooked different parts of the space.
All these factors are present in the game but I see sub-tactical as a sort of WinSP-Haiku.
