Quote:
DRG said:
Experienced players seem to have no problem dealing with snipers and inexperienced ones almost always do. We have been doing this little dance on this subject for years and every time it's brought up I have always built test sceanrios and watched what happens and I always end up wondering if we are all playing the same game. This is almost identical to the "Bunkers are too hard to kill" argument and I always end up wondering if we are all playing the same game after retesting that as well.
And yes the game, as always, is designed to be played left-right not top-bottom and if you play top-bottom the troops will retreat left-right and as long as people keep insisting on trying to break the game by playing top-bottom there will be complaints about how this is "ridiculous". Yes, it is "ridiculous" that some players build top-bottom games knowing the game retreats left-right
Don
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Well, first I didn't complaint on "snipers are hard to deal with", but on the fact that those *spotted* snipers exchanging fire with entrenched MG teams got the edge and weren't even suppressed.
Edit : the snipers I refer to are the 2-men Jap Snipers "teams", maybe the only snipers that don't operate alone.. But still the Japanese were renowned for swordsmanship, never for marksmanship

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My skill is irrelevant, I would find this strange even if it was AI vs AI.
Second if you have to bash "ridiculous" designers that design top-bottom games say them so *before* including the scenario in the game : the scenario I played is #65 on Iwo Jima ...

!
To the designer credit he made a big detailed map of the whole island and setup the various battles that occured there, he couldn't easily "rotate" his map ! Is that so hard to code an North/South alternative retreat path ?

( /duck and cover !

)