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Experienced players seem to have no problem dealing with snipers and inexperienced ones almost always do.
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With the game mechanism of the SP:MBT, by removing the words "experienced" and "inexperienced", then replacing them by "lucky" and "unlucky" , you can then remove the "seem" and the "almost" to have the correct answer.
Quote:
Lucky players have no problem dealing with snipers and unlucky ones always do.
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Sometime in SP:MBT whatever i could fire or throw at a sniper or a bunker, my troops seemed to be totally unable to suppress the target enough to assault it (some kind of bunker can fire in more than a simple direction) even after lots of turns, while sometime in only 2 turns , the sniper or the bunker could be destroyed, this using the same exact tactics.
But with SP:WW2, firefights are a lot deadlier (the amount of enemy casualties have been multiplied by 5 to 10 in every of my games in comparison to every of my SP:MBT games) , and i have not yet faced again the same heavy luck/unluck situation that is too often taking place in SP:MBT.
So far i have been able to destroy enemy bunkers and snipers, even with the costs of many allied lives, while in SP:MBT when it was an "unlucky" situation, a single sniper or lesser bunker seemed to be totally invulnerable.
But when you play the defense on a delay-like scenario, the situation is not the same at all, as you are mostly out of luck, because to take out the sniper you would then need to attack from different direction depending on the terrain situation, you could then have to move some squads to be in fire postion.
And moving squads out of entranchments means being an easier target for attacking enemy and artillery.
So basically it is very hard for the defense to face a sniper unit in delay scenario, nothing to do with experience or inexperience.