Re: Babylon 5 Mod
Noble: Do NOT know of any method/strategy myself. I always use tactical when actually doing a ground invasion...
Timstone: One of the problems it seems is when level 11 engines (Ultraefficient Fusion I) is researched and a specialty ship (e.g. large tug, larger carriers) are designed, some limit is breached and RCE is induced. Had similar problem early June with Level 6 Standard Fusion I. For the life of me I can't figure out what Val did back then to fix that one, similar fix hopefully will work here.
Large Repair Tug: For some reason (oversight?) this is the only tug with a cargo requirement. me thinks that knocking the 45% requirement for cargo to 0% may solve THAT hull/ships problem...
Hmmmm: Dreadnought--takes 600 KT (estimated) to merely get the thing to move & have crew. Leaves 400 KT for sensors/ecm/weapons, etc...
[ December 23, 2002, 23:10: Message edited by: pathfinder ]
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