Re: Hrmmm
This was an old design so Im not sure if it still works.
Smoking Mirror pretender
5/5/5/5/9/5/5/5 magics
dominion strength 2
43 research each turn
Watchtower castle
scales all -3 (well heat +3 in my case but either way, I just hate snow)
Generally I put the troops to patrol and crank the taxes to 200% on the first turn which will get me the gold. The concept here would be to gain ground and get beyond your dominion by turn 10 (when the really bad events can kick in). Creating labs outside of the domain, and not pushing domain, would be part of the plan. The biggest problem Im having so far is that the "holy" points keep me from making as many blessed troops as I can.
I figure that after finding the breaking point on this design (looks like it might be late game) I will start trying to reach a balance between alot of blessings chosen for specifically for the nation, and SOME reasonable scales. Its actually not hard to get 44449444, Ive gotten 55559555 and 44449449 depending on the pretender you start with. )Surprisingly 0 cost pretenders and cost 10 to start new magic, arent necessrily the ones that get the farthest).
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|