1) Armoured Trains
2) An end to having to chase down every last pissant spaehtruppe, panzerbusche and scharfschutze, or their size 0/1 equivalents in other nations, to prevent them from snatching victory hexes moments before game end. All too often one of these "ghosts" snatches up a couple of hexes, usually deep in my end zone, then bang, the game ends. I wind up with a marginal or draw when all that's left of the enemy is two men and a dog.
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1) 4 target types with 4 possible weapon slots gives 16 possible range settings for each unit - that's a lot of overhead for both players and the game. Strip it to "soft" and "armoured" target types and it might be workable.
2)I agree, see my 2)above.
3)I agree that it is absurd that a few grenades completely block sight lines from the ground up to the "sky" though it's justifiable for the big guns. I see non-artillery smoke as more of a user initiated "break contact" device than actual smoke so I like the way it is handled now. I would accept a "go to ground" or "take cover from fire from
that direction" button.
4) I agree
5) I disagree, while a nice piece of chrome, the current morale settings adequately handicap nations with poor command and control.