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Artur said:
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1/ Defensive fire enhancements ! This one is the most important IMHO, it's really sad to see how the units waste their def fire on useless targets - the range can be set but not anything else... I don't like the way SPWAW handle that, the process of "validating" each fire is painful and only helps the player vs the AI. What I suggest would be to be able to set different reaction ranges for different types of targets - lt unarmored vehicles, lt armor (HT and lt tanks), med-hvy armor, guns, infantry...
This should be settable in the scenario design si the IA would use whatever the designer set.
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Hello!
You may want to visit this thread and read my proposal. If you agree please make yourself heared. 
The link:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Artur.
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I'm with you here man !

In the last SPWinMBT game I played (solo scen as South Afr vs Angola) I was totally mad at seeing my guys wasting all their precious RPG/Zook ammo (can't remember what weapon exactly) on OP fire at enemy infantry at extreme weapon range !

Sure here I should have "disabled" the weapon but forgot to,

But in a recent WinSPWW2 games I had my Tigers wasting their OP fire at petty and dangerless SMG infantry dangling around T-34s at 4-500m range so when the T-34s moved/fired the Tigers had no OP fire left..*That's* the real issue !