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Atrocities said:
The ability to specify if a hull can have weapons or not. This way when you design a resource ship, people won't load them full of weapons early in the game to have uber ships.
The only way to prevent this now is too have scaling weapons mounts.
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I like this idea.
Or even better make a "maximum percent of space for weapons" like you have now a minimum space for cargo or fighter bays in SE IV. That way you can allow a few weapons on a transport if you want.