Re: Babylon 5 Mod
Pathfinder, I know almost nothing of the B5 mod, but willing to help out with some AI issues.
concerning the cargo pods: the AI will fill up unused space in the designs with the primary components and the best armor.
Best armor is the component that has the highest tech requirement (sum of needed tech levels) and is furthest down the component list (of course having the armor ability as well).
The AI can be tricked into using a specific component by adding redundant tech levels and/or bogus abilities.
concerning the ship designs: I need more info on that. I know it has QNP. Is there any limit on the number of engines for designs? generally speaking it is always a good idea to make several designs for ships. it is very hard to come up with designs that work from 10 to 5000 kT and are valid for all tech stages.
Minbari defenses: i need the latest file for reseach, design, vehicle_construction and unit_construction to be able to help.
Where can i find the latest Version of this mod? also a short summary on the main features would be of great help.
Rollo
[ January 02, 2003, 12:06: Message edited by: Rollo ]
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