Thread: Babylon 5 Mod
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Old January 3rd, 2003, 01:16 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Rollo:
quote:
Originally posted by pathfinder:
Rollo: Yes, there are limits to number of engines...
I was talking about engine limits for hulls. You know, like maximum of 10 engines for a destroyer or 20 for an LC or whatever. What I have seen so far all the hulls have a limit of 254 (just short of the RCE). But that's okay. Using desired speed as already desribed hopefully gives you what you want.

Attack ships and carriers pretty much do ok. It is the "specialty" ships (assult ship, troop transport, ship builder) that seem to be the main problem.

Quote:
Originally posted by pathfinder:
...Update (sorta): got rid of the Abbai Assault ship RCE by limiting the Assault ship to size 300KT (was 300-500KT), now it has speed of 46!? :rolleyes"
I suppose that has to do with the modded vehicle sizes that you included in your zip. The values of engines per move seem way too low in that one.

I'll have to see what I can do with this per your suggestion in the post below this one.

[ January 02, 2003, 23:18: Message edited by: pathfinder ]
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