Re: Babylon 5 Mod
Ok, tommorow, barring incident or accident I should be able to organize, zip and post the AI for those who want to test it.
I have run it through and at least the there haven't been any RCEs on my Last two (200+ turn) games.
Be sure and read the readme! I'll put in what I have changed (data [vehiclesize], designcreation and research) for all the AI.
[ January 07, 2003, 04:27: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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