Thread: Babylon 5 Mod
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Old January 7th, 2003, 06:26 AM
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Default Re: Babylon 5 Mod

Ok, tommorow, barring incident or accident I should be able to organize, zip and post the AI for those who want to test it.

I have run it through and at least the there haven't been any RCEs on my Last two (200+ turn) games.

Be sure and read the readme! I'll put in what I have changed (data [vehiclesize], designcreation and research) for all the AI.

[ January 07, 2003, 04:27: Message edited by: pathfinder ]
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