Re: Official SE5 release date announced - Septembe
Well, lets see..aside from the DOS configuration nightmares, which meant some games never really would work, you had:
1998: Extreme PaintBrawl!: shiped with NO AI. Players often got caught on geometry. Was given *two weeks* coding time, start to finish.
1997: Streets of Simcity: So badly coded the framerate dropped to single-digits when more than one car was on-screen
1995: Mechwarrior 2. Some verions released without a functioning mechlab (equivilent: if SE4's ship-design screen didn't work). Many problems with joysticks, crashes under Windows 95, hanging on exit, etc.
And that's just from a 5 minute search.
EDIT: a search of Google Groups gives people *****ing about "patch a day" syndrome back in 1997, as well..oh, and the infamous tendancy of patches to make your saved games not work.
Fallout is getting to that age as well, and it has quite the slew of bugs.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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