Re: Are Delay battle really Delays?
It would be nice if in delay missions the deploy line for the delaying party would be farther away from their hexes, and hexes farther away from the center of the map (by default, I know it can be edited by hand).
In delay one must usually hold and area until condition X is met, so victory hexes are OK, but there is (in random battles) insufficent space to manouvre and actually delay for the defender. Also the enemy could have smaller space to deploy his forces - this way the delaying party would have enough space to fire and manouvre, withdraw to next lines of delay, shoot and scoot and ambush.
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