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Old July 31st, 2006, 03:43 AM

Renegade 13 Renegade 13 is offline
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Default Re: Random Thoughts, Observations, and Questions..

Quote:
Wade said:
-----Request for Game Play Advice: Should Monolith Facilities obsolete regular facilities or are the regular facilities still good for cheap specialization? I'm thinking that this is the right idea.

If, on a planet, I have one high resource value and the other two are low then should I specialize that facility but still build some monoliths as well?
Usually in games I play, I only ever get the chance to fully use Monoliths if I'm playing against the AI (don't last long enough against human players )

What I do, is once I have fully developed my empire and have a few well defended chokepoints, I slowly scrap all my 'traditional' facilities and start replacing them with Monoliths. Simultaneously with this, I smack Atmospheric Converters on the planets that need them. After all, by scrapping the min. miners, org and rad facilities, I have space for the converters. Then, after the converters have done their thing, I slap a few of the facilities that add planet value by 3% per year (should remember the name, can't at the moment) so that the Monoliths that I'm building have more and more to work with the whole time, and my economy will be increasing steadily even if I don't physically expand my empire into any more systems. Once that's all done in my entire empire, I start building sphereworlds and methodically wiping out the AI's, who are usually ahead of my by now in score and number of ships, but who can't penetrate my warp point defenses (though the Aquilaeians came close in my current game, they threw over 100 ships at me, 84 of them baseships...).
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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