Re: Assault/Battle Rifles
If I was to make a new game engine from scratch, I would use the approach used in tabletop wargaming rules, (WRG, TTG's Challenger etc) where you have only "rifle", "SMG", "Assault Rifle", "SLR" etc. since in real-world terms there are really no quantifiable differences, at the batallion level other than between classes of small arms. (Different if you were programming a section-based 3-D indivudual man RTS but this game is not such). There would be no "pistol" of course, as that weapon is totally irrelevant at battlefield level.
In reality, the names given to rifles etc in SP series games are just "chrome". An AsR is an AsR. An SLR is an SLR.
But yep - any new game engine would use the generic "AsR" etc convention of tabletop 1/300 games, (with no individual naming) as that would
a) Drastically simplify OOB design and
b) stop pointless angels-dancing-on-pinheads type discussions about Assault rifle X vs Assault rifle Y, when they are the same thing in the game - an AsR.
Cheers
Andy
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