Re: Are Delay battle really Delays?
I setup Delay actions vs AI as follows.
Most features are the same as Mobhack has mentioned.
-Large and/or linear map
-spread v-hexes along linear features
-make v-hexes low values except for the ones on your baseline
-shorten game length
-setup my forces in blocking positions along linear features
v-hex values should be low enough that if you only retain your baseline v-hexes without inflicting damage on the enemy you will draw or lose. If you reatain only the baseline v-hexes and cause great damage you should be able to get a marginal victory. I don't ever expect a decisive victory in these scenarios. I play them for variety within a long campaign.
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Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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