Re: Artificial stupidity
.. make that "can't cast any spell". They will cast even the most unuseful spell before they start moving.
Btw. - to correct this whole issue is obviously not trivial, or the devs would have done that long before.
There's no 'do nothing order' - even commanders set to "stay behind troops" wiggle about a bit each turn. So a mage who cannot cast any spell (no matter who silly it may be) can't simply stand still for one turn - he has to move and defaults to "stay behind rearmost" because of this.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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