Thread: Babylon 5 Mod
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Old January 24th, 2003, 06:39 PM
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Default Re: Babylon 5 Mod

If you're going to start from scratch (I won't say "if we" start from scratch, cause I wouldn't be much help) I'd just like to suggest a few things.

1) don't have a separate tech tree for each race. There is currently a "general" tech tree for lasers (for example) and then a separate laser tech for each and every race. This redundancy is killer on both file size, etc. etc.

Proposal: Have a single tech tree, and then have all the race specific components have the requirement of the general tech + the racial trait (level 1).

2) make the mod "ready" for the eventual synthesis into the Sci Fi Cross-Over Mod (X-over). You may ask yourself "Self, why would I want to do this?" And I would say to you "because it will increase the number of people interested in playing your mod!!" Not everyone is a B5 fan - yet. But they are a SW fan, or a ST fan, etc. And maybe they'll get bit by the B5 bug when they play against the B5 universe in a cross-over game. It may be a tiny bit more work initially, but it will save a lot of work later. This would be pretty easy to do, and if there is interest, maybe this should be worked out with Andres before the project goes too far.

just my thoughts, feel free to ignore.
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