Thread: Babylon 5 Mod
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Old January 25th, 2003, 05:56 AM
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Default Re: Babylon 5 Mod

Trading Posts: limit one per planet (same as space yard). AI builds them like fleas.

LCPU...make it exactly like master computer...only one per ship (that IS a requirement but AI ignores that).

Above are annoyances not imbalances.

Weapons are broke/not balanced. Mostly what needs is re-write of designcreation to use MOST effective (instead of neo-"canon") weapons available. Some weapons are WAY to powerful (eg molecular slicer for shadows {matter of fact ALL shadow weapons have way too much range in comparison to other races--should ahve more but not as much). fixing the weapons MAY fix the "canon" weapon imbalance.

Not sure if any more RCE inducers are there. MOST are gone (at least the ones that have plagued the testing since I started in May).

Work needs to start on both the construction facility and construction vehicle files to get the most out of the AI's also. I been mostly fixing those RCEs and except for a trial foray into getting fighters to work, nothing has been done with these two files.

[ January 25, 2003, 12:06: Message edited by: pathfinder ]
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