Re: Babylon 5 Mod
PF: Agree that the contruction_facilities files almost have to be very similar, otherwise there will be sub-optimal ones. I've never seen mining as a very key priority, since maint costs are so low, for instance, and you only ever really need one educational center, since arch digs are so much cheaper and nearly as good. Maybe the facilities files themselves need some work.
Tell me what I can do to help with the vehicle design Ai files, I am starting to get the hang of the AI stuff by following in your wake.
IF: Pity about the seeker enhancements. Is it worthwhile to consider adding back in torpedoes for the torpedo-like seekers (e.g. Ion torpedos)?
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