Re: Babylon 5 Mod
Sorry guys for not replying that fast.
Okay we don't all agree on what needs to be done. I can see PF's problem with the whole situation. But Grumbler made a very useable reply. My idea was to revise not to completely remake the mod. If we would do that, we would be wiping out half a year of work. That would be a shame. The basis of our mod is very good, the feel and atmosphere is very good. No complaints here. Only the imbalance of some weapons and the total choas in the files is something worthwhile to improve. That is what I wanted to remake.
Since I began on TAInT King (The Ancients In The maKing), I was introduced to the mayhem in the components file. It's a real mess in there. When I started with the basic design of the 8 remaining Ancients, I had to choose which techfamilies I had to include for every weapon. That made me realise it all had to be simple.
Example: I gave the Triad Combined Aspects a AntMatter Wave. Although this is a AntiMatter powered weapon, I gave it requirements in the fields of Triad Light Weapons and Plasma Weapons. Why? Well, The Triad Combined Aspects use primarily Plasma based weapons and to keep it simple, I gave the requirement to all their weapons.
Also I gave every Ancient 8 weapons [tiny (Fighter/Troop), light (Ship), light (PDF), medium (Torpedo), Heavy (Ship), Mega (Ship) and Ultra (Ship, One Per Vehicle)]. This really makes the making of each race very much less complicated. Again the principle of simplicity; don't give each race too many weapons. You won't be able to use them all anyway. And I you do want more weapons, just add them later on.
All this simplicity has one big downside though. The diversity is not a big as it could be. Each race has more or less the same weaponstructure. To play each race to it's limits, you just have to master the different weapons (some fire faster, some use them to reder the opponent unable to fight back, etc...), the rest of the tactics behind a specific race is more or less the same as with any other race.
So the main question stays. What shall we do? Shall we re-evaluate things and start making repairs to our precious mod? Or shall we mud on with the concept we have before us?
PF: In no way I'm angry or something. I just had some thoughts about the way we're handling things at this time. And above all, I think you're currently the most valuable member of our ModCrew. If I offended you of hurt you, I appologise.
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