Re: Babylon 5 Mod
Timstone: No anger or hurt here. Tired, yes. Weapons are the biggest muddle/imbalance, I think most, if not all, will agree with that. Not sure what approach will get "biggest bang for the buck" and not take another year to implement. But SOMETHING sure needs to be done with them.
BTW I have gotten the biggest bugs fixed and now have a "tarnished" Gold conVersion of what I have on the MOD. Should be fairly up-to-date (based on latest [I hope] TDM AI).
Now to figure out how to zip it so the rest of ya can test it...all I have is the basic/non-registered winzip (lost registration data during format of HDD).
This what I am going to do. just be patient since I can't auto-exe the zip file, so you folks will have to manually place them. I will make the folder structure like the MOD so it shouldn't be TOO painful. I will upload just the data and AI files I changed to make a Gold Version.
[ January 26, 2003, 20:30: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|