Re: Babylon 5 Mod
Hi gang! I'm back again from work. Sigh, what a day, what a day, what a day...
It's good to see that many people care about our great mod. Grumbler there gave some nice idea's. But the turnside of it is the lack in originality. No more many diverse weapons. A much better way to standardise things is to implement a maximum amount of damage a younger race can do with it's weapons. The medium old races get a higher maximum amount of damage and the ancient races get the highest maximum amount of damage. That way you can still fill in the range and the damage continuation (how much the damage degrades or increases acording to the range).
I tell you guys what. This week is a reasonably quiet week for me, if I find the time for it I'll write down the weapons that every race should get (the standard weapons). With that done, we can assign every other weapons to a specific race. In other words. We're going to split up the mess we've created so far into smaller block/modules. If you want another race implemented, you can fall back on the standard tech tree and give the new weapons a requirement in the standard tech tree and a requirement in a new family. (Grumbler's idea)
The step beyond that is to kick out every race and evaluate every race. See if it can be standardized 9before that we've got to come up with a standard amount of weapons (which can be upgraded in later Versions)).
Example of standard amount of wepaons (basicly the example I gave earlier):
Tiny (Fighter/Troop), Light (PDF), Light (Ship), Medium (Seeking-weapon, Ship), Heavy (mainstay Ship), Mega (Rare Ship), Ultra (One Per Vehicle, Ship)
Something like this?
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