Thread: Babylon 5 Mod
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Old January 30th, 2003, 07:03 PM
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Default Re: Babylon 5 Mod

AGoetz,

My 2 cents on your questions:

1. Regarding number of weapons for each race.
Will there be the standard weapons (ie Particle Weapons) and Advanced Weapons (ie Advanced Particle Weapons)?
- I think there should be a common set of weapons at the basic elevl 9with differences for the races, but a fairly common research path) but that not everyone should get advanced weapons in every Category. The AW is an area where we can distinguish between races.

2. Will all races have a Ballistic option? (Don't think the Minbari (for example) currently do, while the Narn are Missile heavy).
- I don't think we need to have all races have capabilities in all areas, so long as they have equivelents. I am somewhat concerned about the play balance of having virtually every Narn weapon be vulnerable to PD weapons, but that is something playtesting can iron out.

3. Not all races have Mega and Ultra class weapons currently - do you plan on giving those races one?
- I think all the races will need these.

4. Will the same range of capabilites be there (ie the Narns two main long range seekers, the stronger targets ships only, the other can target fighters and sattelites as well).

- the specific limits on weapons can make the game kind of fun (the EA fighter missiles, for instance, are either good against ftr/seeker OR ships, requiring the EA to have two types of fighters, which is okay as it makes them different). Again, playtesting is the way to balance these out.
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