Re: New Mod Launcher
Only if you did not have it in the SE4 directory, as you would with Matryx mod launcher. If it's in the SE4 dir, there is no issue with default locations. The default location checking is a fallback.
But anyways, I have uploaded a new version 0.11 that will prompt you with a folder browser if it could not located SE4.exe. It also now checks for SE4 in the parent directory, in case you want to stick it into some subfolder.
As an aside for the programmers in the crowd: Apparently, Application::Exit() does not actually exit the program unless you also call return... That is the most asinine thing I have ever seen.
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