Thread: Babylon 5 Mod
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Old March 11th, 2003, 06:51 AM

Val Val is offline
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Default Re: Babylon 5 Mod

Thought I would give the mod some time to grow in the community without any input from me, see what directions it would go.

Was also waiting to see how the PBW game went.

Though been busy as heck with work would be a much more accurate statement.

I do have a bunch of stuff I never did release in the way back days of December - mostly refined shipsets, some repairs and all, but not sure what it would be compared to what has changed.

Anyone release a 'new' mod Version since?

I see the AI master was quite busy, as were you all... damn lot of reading to catchup on.

This was the Last one I was up to:

1.49.34 - After a LONG break... Added a credits file to try to sum up the whos and whats. Added shipsets (Abbai, Dilgar, Gaim, Pakmara, Raiders). Added missing bmps to Vree shipset. Fixed Great Machine typo. Changed Gaim to Nomadic race to better represent the fact that they don't colonize. Fixed Living CPU family so it was different from External Cargo Pods. Updated Formations.txt.
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