Thread: reinforcement
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Old August 14th, 2006, 07:29 PM
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Default Re: reinforcement

The AI reinforcements are a way to make it hold some troops back for later in the game, in generated battles.

(In a scenario, things are diferent).

The reinforcement troops are counted as part of the on-map force total for ending the game. This does mean that you can swep the board in the first half of the game, and have to wait for the AI reinforcements (if any) to show up, before it makes a final "throw in the towel" decision. Sometimes - if it has squirreled away a fair sized reinforcement - it can decide that things are better now they have arrived (esp if they come in and threaten some V-hexes, say if it is defending and a cluster is near enough to the arrivals), and at other times - esp if there is a long way to the enemy hexes, it decides it is towel in the ring time even though the fresh troops have arrived. (too few and/or the v hexes are too far away).

Of course, it may have squirreled away no reinforcements, in which case your sweep will get the early victory right off.

BTW - off map paratroopers are also counted as part of this on-map count, so in a scenario where there is a late para drop scheduled, then the above calculations apply too, and it will not start making "give up/fight on" decisions till the drop has ocurred.

Cheers
Andy
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