Thread: A mod idea :)
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Old August 15th, 2006, 03:35 AM
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Default Re: A mod idea :)

Union of Man: The Union of Man are the descendents of many of the independant nations that fled the Solar system during the last great war between Icara and the Sol Coalition. In their years of development the Union of Man has developed an impressive society with some very interesting developments under their belts.

Traits:

Warp point openers/closers (only race to have this right now)

Nova Bombs (creates a blackhole where a system used to be)

Powerful starfleet: (third largest ships in game) The Union Navy is a powerful force capable of defending the Empire from most threats.

Moderate Shields: The Union's Shield technology while not in it's infancy are also not the best in the galaxy.

Superb Armor: The Union Navy to compensate for it's sub-par shields has excellent armor capable of absorbing a lot of damage before the ship is destroyed.

Excellent ground forces: The Union army with it's powered armored infantry and massive battletanks is a fearsome foe to say the least. (second only to Terrenesi on the ground)

Missile tech: The Union navy relies largely on missiles to do the damage, their laser warheads are capable of inflicting impressive damage for their size, while not as powerful as ship board energy weapons they are often launched in vast swarms that are designed to overwhelm point defenses.

They are also the only race to employ the "cluster missiles" for anti-fighter/countermissile use, these missiles are capable of inflicting massive damage on both fighters and missiles.

Expensive units: Given the size and make up of the Union Army it is ironically the most expensive force in the Empire (ships are less expensive then Swarmer and Terrenesi ships)

Ringworld tech


Icaran Star Empire: You all know em by now

Traits:

Powerful long range weapons: The Icaran way of battle relies on powerful long range beam cannons to use brute force to take down enemy shields and slice up enemy hulls. (I-las are the longest ranged energy weapons in game)

Talisman system: The religious talisman except in this case it will be tech instead of religion.

Impressive Navy: The Icaran Royal Navy is an impressive organization with large powerful warships (Icaran Battlemoon the size of the Terrenesi Dreadnought, Icaran SuperDreadnought 5mt and so on)

Good Army: The Icaran Army often relies on numbers to win the day against some of the more horrendous enemies in the galaxy, the Average Icaran ground pounder carriers his AP assault rifle into battle wearing fairly good unpowered battle armor.
Icaran tanks are lighter then most tanks employed by other races but they are also fairly inexpensive and mass produceable.

Sphereworld tech

other race ideas to come. Anyway I intend to make each race have it's own tech base and advantages and disadvantages let me know what ya'll think so far
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