Re: New Campaign! - UNIFE 2013
MacGalin,
yes, you're obviously right! I just hadn't checked the points of those units (feeling dense). I played it again, with a rescue party of a mech platoon and BRDM's with scouts, while the other guarded the village doing some funny target practice. And everything was going just fine til a stealth RPG team succeded in brewing one IFV... for this i got only a minor victory: sometimes s***t happens!
In the following battle I'd had got a decisive victory, if not that... the AI awarded the ethiopians with the points for the IFV destroyed in the previous battle! I find this unfair, is it intended or a fault of campaign games?
Also from the same IFV only one crew man had survived, but in the following battle i had the vehicle back in game, with just a crew of one though: I let it out of the game but the same question as before arises.
I suggest to decrease the number of rebuild points also: the unit is isolated and far from home: after each battle only a small number of casualties could return in combat again.
Sorry for bothering, but I still have to get a lot of things on campaign games.
Thanks again: it's a very funny campaign in an unusual set. The background story is also good!
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