Re: Babylon 5 Mod
On the subject of weapons, the races that have a range make it hard to counter while those that have a few are predicatable.
example : the Gaim (whom I'm playing in the game)
Once the techs are there there are simply just two main weapon systems used by the Gaim - Particle Concentrators and a missile weapon that I've forgetten the name of just at the moment. You know that if you're facing Gaim, that unless they done some heavy capturing/trading that all you really have to worry about is a long range moderate damage beam weapon with the occasional missile just to make sure you researched point defence.
Someone playing the EA has a wide range of weapon loadouts - will you be facing beams, massed missiles, a combination, etc. So choice can be good - but the research load is hideous and trying to keep track of which weapon you want where ...
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