Re: repair/change unit effects
I think it would be better if, for example, you have a 100 experience 12 man section that takes 6 casualties and the base experience for your forces is 70 that the new experience for that section should be 85 - averaging the difference. That would allow for some more roleplaying. I realize there is probably a way to edit that manually if it bothered me that much but just my 2 cents. By the way I usually take 2 infantry companies + and a platoon of engineers in my core. It bugs me most with the infantry units but the idea could be applicable to any unit that has its number of men reduced by damage. I say that because a vehicle can take "damage" points without actually losing any men.
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