Re: Babylon 5 Mod
Geryon: I tried to make the outfitting of ships as close to canon as I could (I did most of the AI). I based it mostly on the Agents of Gaming B5 game.
Input is always welcome. One reason for current stagnation is I got a little burned out (not to mention Val's disappearance) ... also big issue was range/damage modeling, some thought it is not as should be for some weapons.
One thing to note: due to the way the AI files are arranged the AI will use whatever weapons are entered into the design file in priority order (hope this makes sense). So I had to make some decisions as to what each size ship (not each model) had for weapons.
[ April 18, 2003, 20:53: Message edited by: pathfinder ]
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