Thread: Babylon 5 Mod
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Old April 19th, 2003, 12:08 AM

Geryon Geryon is offline
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Default Re: Babylon 5 Mod

I think I'm following what you're saying there Pathfinder. I'm certain that your setup is more than adequate, I'll try to see if I can understand exactly how the ships and weapons work from a modding standpoint once the game arrives (hopefully Monday or Tuesday) or I'll have to dowload the demo.

My question for weapons arrangements was directed towards the idea of making ships more unique and have to depend on one another (as opposed to the standard game where you use the earlier ships only until you can build the newer and bigger ones and then just discard the old ones and massively spam the large battleships, I hate games that do that). My ships question was just mere curiosity to see if those other designs were of any interest to use at all. Nevertheless, if any of this will cause a lot of headaches or is already being implemented disregard it, the Last thing I want to do is mess up the current vibe the mod has.

And don't worry about the stagnation, I understand both schoLastic duties or just plain burnouts from overworking the mod very well (I'm there myself with my own mods), take whatever time you need for R&R and resume work at your own pace.

I know I'm currently not much useful to modding the game itself, but whatever I can be of help with is at your disposal.

PS. I really look forward to seeing your AI kick my butt as soon as the game arrives also!
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