Re: PISSED !!!
On the missile speed-up thing, please do include Planetary Bombardment Missiles.
The reason is that there are only 30 turns of combat, and the ships must close to within range twenty to launch. The first shot will probably hit before the end. (I have seen engagements of a couple dozen ships, where the bombers couldn't get in range soon enough, due to the crowd). The second shot will definitely launch, but will probably go to waste due to the thirty-turn time limit. That's a very expensive waste, in terms of supply usage.
I have tried to use point-blank tactics, but my planetary bombardment ships take heavy damage when doing so. Seems artificial to force them into orbit just to avoid a timer wasting shots. Also rather crippling to reduce the entire fleet's strategic movement in order to slow down the bomber's approach.
So in closing, as far as I have seen thus far, it seems like a good idea to include PBMs if you increase the missile speeds.
-Jonathan
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