Thread: Babylon 5 Mod
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Old April 30th, 2003, 01:51 AM
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Default Re: Babylon 5 Mod

Get them in game no problem...with canon weapons would be or at least perfectly canon...

Look at the regular game and see how the .bmp naming convention goes.

example: say you want the Tethys to represent the EarthAlliance escort class: the larger .bmp would be named EarthAlliance_Portrait_Escort.bmp and the mini would be named EarthAlliance_Mini_Escort.bmp. These two files would then be placed in the B5/Pictures/Races/EarthAlliance folder. They would replace whatever image currently represents that class for the EarthAlliance.

Also note one thing: If you want to establish particular .bmp for repair ships it CAN be done but a data file called vehiclesize.txt would need modifying to change the .bmp called from the regular transpot(s) to the "special" repair ship .bmp.

currently the .bmp maps used are:

Small repair tug = transportsmall
Medium repair tug = transportmedium
Large repair tug = transportlarge

[ April 30, 2003, 01:05: Message edited by: pathfinder ]
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