Re: Babylon 5 Mod
Get them in game no problem...with canon weapons would be or at least perfectly canon...
Look at the regular game and see how the .bmp naming convention goes.
example: say you want the Tethys to represent the EarthAlliance escort class: the larger .bmp would be named EarthAlliance_Portrait_Escort.bmp and the mini would be named EarthAlliance_Mini_Escort.bmp. These two files would then be placed in the B5/Pictures/Races/EarthAlliance folder. They would replace whatever image currently represents that class for the EarthAlliance.
Also note one thing: If you want to establish particular .bmp for repair ships it CAN be done but a data file called vehiclesize.txt would need modifying to change the .bmp called from the regular transpot(s) to the "special" repair ship .bmp.
currently the .bmp maps used are:
Small repair tug = transportsmall
Medium repair tug = transportmedium
Large repair tug = transportlarge
[ April 30, 2003, 01:05: Message edited by: pathfinder ]
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