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				 Re: Carronades 
 Antonio:
 When I set out to make Salvo! – I focused on the larger fleet aspects, to the neglect of some of the finer details that make ship duels and small actions really fun. That’s just the nature of the beast (Salvo) right now.
 
 I suppose you could design the scenario  starting at the critical - close contact point and have the Andorinha load double ball shot.  Double ball shot will produce almost the same effect as carronaids, reduced range – but dramatically more damage in close contact. No – Its not the same. Rest assured that features such as this will not be overlooked in the future.
 
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				    Andrew Lonon
    http://www.spruegames.com/ 
"There is nothing-  absolutely nothing- half so much  worth doing as simply  messing about in boats." - Ratty
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