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Old August 24th, 2006, 05:38 AM
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Default Re: Death scales/Gift of Natures Bounty

Quote:
Folket said:
Did you not say that Ermor casted Burden of Time?

That is the source of your problems. Burden of time will kill all population quite quickly.
Good catch, Folket! It's probably a global of some kind that kills your population. Death scale has constant effect, but it's a slow process.

Arker - Turmoil has it's effect on constantly, and has the same effect on the same population whether it has affected that province for 1 turn or for 100.
Graeme Dice answered your question thinking of what would happen e.g. in your capital, where the scales work from the beginning. In there, the income is constantly lowered by 7% per Turmoil scale. However, your question was more in regards to conquered provinces where your dominion spreads - in those cases, the income drops from the 100% it starts from, goes down, and then stays constant.

As many people have said, any Turmoil is very, VERY bad - compared to Order 3! Of course, that's very bad. However, Death scale is compared to a neutral case, not to Growth 3. Most people who frequent these forums take Order 3 for all nations which need money, which only excludes Ashen Empire, Soul Gate and Carrion Woods. If you were to play in MP game against one of them, you'd lose because they'd have more money than you. In SP, it isn't that bad, because higher levels of AIs will have more money than you any way, and you'll have to rely on other things to destroy them. High-quality troops, perhaps better magical support, maybe assassinations or spies causing unrest, etc.
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