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Old August 25th, 2006, 12:10 PM

Nick_Hyle Nick_Hyle is offline
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Default Re: repair/change unit effects

Quote:
Mobhack said:

If you change a unit to another type it can lose a few experience points for retraining on the new equipment.

Cheers
Andy
In my experience it seems - I'll stress that again, in MY experience, it SEEMS - that whenever I change/upgrade a unit in a campaign, it loses a uniform and predictable five points of experience.

Which is quite reasonable, just saying I'm not sure there's any "it CAN lose a FEW" involved - it seems to be that it WILL lose FIVE points.

At one point I think I actually tested that, but it wasn't on the current version, so I'm not positive that my statement is still accurate.

This leads to one of my Evil Sleazy campaign tactics - whenever I'm in a point where I'm pretty sure I have more points in the bank than I need, I deliberately swap my non-combat units - mainly transports - around just to knock down their experience. In other words turn a truck into a wagon (or whatever) and back again, bang, it loses ten experience points.

Doing that three or four times can cut the experience of your transports in half - which can cut their cost in half, which reduces the "size" of your core, which makes life easier in regard to how big the AI force is.

It's like buying cheap crappy allied support units instead of expensive good ones, but long term.

Of course the downsides are that a smaller point core gets less repair points, and IF those units do wind up seeing combat, they're not very damn good at it. Both of those are fine with me - I actually like it that way - but that's a personal style of play thing. I like doing it with armored infantry - I tend not to use my vulnerable APCs as direct support but as fast movers to exploit.

Nick
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