
May 6th, 2003, 07:52 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Babylon 5 Mod
Quote:
re : RCEs in PBW
No idea on what effect it has during a players turn. I know in single player that a RCE during the AI processing kills the game. Tip : never let the combined ship speed from your engines (before the divisor from ship size, not counting bonus moves) pass 255. Simple Version of this rule - keep your engine count to at most 30 and you should be safe no matter what engines you fit. It's a limitation of the game engine.
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Yeah, gentlemen, me thinks we have a problem. You can look at my Posts over on PBW if you're so inclined but basically I'll reiterate here:
The RCE problem does let me continue playing, but I cannot view any of the sector maps at all. If I coax the game into letting me see what's in the sector map (by clicking on the sector map repeatedly) then after say 30 clicks the game will crash/become non-responsive . I'm not certain why I'm getting the RCE however, as I'm using Advanced Fission Engines which have 3 standard thrust. There are 36 of these engines on the ship:
3 X 36 = 108 total thrust (which is much below the 255 threashold)
This problem will essentially take me out of the game, as I cannot even check all my ships and planets before it crashes
Of course I cannot remove the offending ship design, because it is already created. I don't know for sure because this turn has not processesed, but I don't think that making the ship "obselete" will help -- the computer never actually deletes a ship design.
question: should we process the turn again with my offending ship "obseleted" or should we just go back a few turns and let me not make the offending ship? We also need to communicate to everyone the correct protocol when getting an RCE message while designing ships: is it good enough to just not create the design, or should they close their turn and restart?
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Jimbob
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