Re: Babylon 5 Mod
I see what you mean Jimbob. Still the Omega Destroyer is larger than the Imperator SD (not to mention Sharlins, Warlocks and Poseidons), I think they need to rebalance their B5 techs at some point as well.
PF: I haven't engaged in combat yet so I'm not sure how it works I have only an idea. My friend was just somewhat frustrated that some battles had taken almost an hour long. Still by no means has this affected his addiction to the game, he's way more advanced into it than me and I had it first lol.
Btw, I got this error message constantly Last night when I ended my turn:
AI Design Creation Error:
Unknown value "Maximum Weapons Range" for Default Strategy in record "Scout"
Any ideas what's wrong and how to fix it? I'm uncertain as to what race is causing this. It always happens in race no.10 but that might be because it's the only race at the moment engaging the scout in combat I don't know. Or it might be a new race I created an emp for such as the Dilgar, Hyach, Raiders, etc. Still it doesn't mention any race specific problem but default startegy in the error message...any clues?
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