Thread: Babylon 5 Mod
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Old May 17th, 2003, 07:22 AM

Geryon Geryon is offline
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Default Re: Babylon 5 Mod

PF I was playing a game and got a missing bmp error when looking at the weapons of an enemy ship (I can't remember what race). It was components/comp_855...

Is this a bmp that was mistakenly looked over or is it there and I don't have it due to an extraction error from the zip or something?

I've been checking out certain aspects of advanced research ingame and I was curious if there are some things still unfinished or if I just am missing something while playing. I've noticed things like Hyperspace studies, telepath studies, cloaking, molecular and gravitic weapons, EA specific weapons such as EA advanced matter and Plasma, etc but researching these things apparently doens't do anything. Are these just incomplete or am I not researching the correct stuff to make these work?

I also haven't a clue how to research Jump Gates or Jump Engines, I've never seen any listing for them are there other things I have to research before seeing these on my list?

I'm having a ball with the mod btw. The only thing that kinda annoys me is that the species usually don't act according to their cultures and psychology, but I think that's more of a problem with the game itself not the mod. I got the Dilgar as psychotic berserkers and they always ally themselves to me while the honorable artisan Vorlons usually go psycho and declaring war for no reason lol.

[ May 17, 2003, 06:24: Message edited by: Geryon ]
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