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Old August 28th, 2006, 04:16 PM

GALLIEN_Matthieu GALLIEN_Matthieu is offline
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Default Re: Evolution of SPMBT and open source release

I read the thread and for sure I know that. During my phD that I started two years back, I work on a software of about 67000 lines of code. It is C++, and I started to modify some parts and experienced some common problems to Don and me.

The idea is that in general in open source project as in the spCammo work, many many people are just normal users, some make bug reports or feature requests and very few ones develop the software.

My idea is that some part of the work may be done by other than core developers:

_translation in other languages

_port to other architecture when possible (for example powerpc for mac users). I presume that the possibility to switch from different rendering engines implied the creation of an abstract rendering engine, that is implemented in two fashions (DirectX and GDI). Maybe a third one is possible for linux or just unixes (MacOS X, linux ...)

_submit patches to correct bugs or new features to core developers

But for the two last things, the source code must be open, and I agree that working on spmbt means opening all the code and that sp2 is far away from spmbt, but it might be interesting for me.

I agree too that spCammo did a lot of work, but I presume that some help can be found in the community of player if somebody tried to contact the copyright holder in order to change from abandonware to openware.
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