Re: Pondering SE:V performance
The engine is three years old, yes (presumably with some improvements since StarFury), but the bigger thing to see is that the engine uses DirectX 7, which was released around the end of 1999... meaning it's graphics technology from 7 years ago. Not complaining, since it's a giant leap forward from bitmap sprites, I'm just sayin'. Besides, seven year old graphics tech should be great for my current video card, so I don't need to go out and spend $1100 to go out and get dual SLI video cards, and a new mobo to support the cards, and a new processor for the mobo, and new memory...
And I call bull**** on the Crysis thing. They don't "need" the new APIs for the game, and the APIs are not going to increase "the quality of gameplay". But we already know that.
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