Re: Very disappointing news about AI combat spell
It might be that I didnt ever see the full list. Its possible that "left off" the list is really "move to the bottom of the list". Possibly it chose one without ever going thru them all. But I would be surprised if there is AI thinking for every spell in the game. To avoid some of the complaints Ive seen, just one example would involve:
If someone is near enough for an area effect spell..
A) am I naturally fireproof
B) am I wearing equipment to make me fireproof
C) are my bodygaurds fireproof
D) are other leaders near me
E) are they fireproof
F) are their bodyguards fireproof
G) are the enemy units which I can injure with this spell worth more than the friendly units I can injure with this spell
Everyone was yelling for smarter AI and make it not cast stupid spells in combat. I think thats a ton better in Dom3.
But if someone wants to compare the Dom2 debug log with the Dom3 debug log then they can always make suggestions later
Gandalf Parker
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