Thread: Babylon 5 Mod
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Old May 19th, 2003, 09:19 AM
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Default Re: Babylon 5 Mod

Because I'm busy with the B5 Mod 2.0, the weapons section must also be restructured. But I wondered how I would do that.
I previously suggested to standardise all the races (give them a set number of weapons available to them beside the general techs), but now I think it might not be entirely what we want. The mod is about two things: many, many, many weapons and as true as can be to the serie. The many weapons issue can be taken care of, not that difficult. But true to the serie is a little bit harder to satisfy. One race appears quite regularly in the serie and the other only a few shots, fortunately we have the AoG books to draw inspiration from. But the most important thing is to balance it all. Every race must have an equal chance to kick butt. Now there can be a race with 500 weapons and another with only 10. Not very cool.
So, any suggestions about how to solve this? Hope you guys have some ideas.
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