well i've started a new B5mod game on gold, (3 planets start off, ai has medium bonus, with all the races that are emp files at the mo and randomly generated empires ticked which means 2 narn races! Oh well
It's turn 15 at the mo and i'm 6th but i havn't really started to try and expand (i've only colonised 3 other planets bringing my total to 6). Checking on the score screen the ai empires don't seem to be going fast at all even with the bonus i gave them they have the same or just below the amount of techs i have and some have less planets, IIRC in my se4 plain games the Centuri would grab any and every planet in site and the minbari were the same, in this gold Version they seem to be rather stale at the mo.
We really need to give the ai a kick in the arse to get them going.
Keep the Sensors and ECMs as they are, the idea is that instead of having one component which just increases your to hit chance to a stupidly high number or whatever you need several components wich each give a small advantage so to get a really good hit prob you need to use alot of your prescious space on your ship to get it.
With weapons, val used the B5 wars AoG stuff (not on everything offcourse eg. bLast cannons,) now if val was here he could tell use how he converted the weps for use in the mod, he might of used a scaling formula for different types of weapons/ race weapons. who knows

what we do need regardless is ideas on weapons or weapon fixes which can be seen and agreed by all before final implimentation into the next Version of the mod.