Thread: Babylon 5 Mod
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Old May 21st, 2003, 09:24 PM
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Default Re: Babylon 5 Mod

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Aha, so that is how it works. Well, I still think the Alternate Version is a bit superfluous. It takes up research points and it delivers only a fraction of the help a Primary bit gives you, if you research some more, you get heaps and heaps of the same advantages (Additional) and to make it worse, you can only fit one of the Alternate one on your ship. I think it's a waste of space, research and filelength.
Whether it is a waste of space or not depends entirely on the situation...
If you are facing enemy guns that do 50 damage, and your primary armor blocks 30, an alternate that blocks only 10 will reduce the damage you take from 20 to 10, and your ship survives twice as long.
As for being a waste of research, that also depends on the situation... These armor techs are designed such that players CANNOT race down the entire tree. You will quickly reach a point where the additional research costs are too much for the value you'll get... However, after a few years, the other techs you work on will get to be the same way, and you'll come back to the armor tech again!

Filelength? Ha! Not a problem at all Have you seen my 7 meg components file upgrade for P&N? It still loads in a flash, and dosen't hurt SE4's speed in the least.
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Quote SJ:
I can provide a set of components with more detailed descriptions if you want.
Well, seeing as I designed and wrote the armor components, I should be the one to update 'em

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Could someone please tell me what the point is in having three types of ECM (Basic, Advanced and Elite) and also three types of Combat Sensors (Basic, Advanced and Elite)?! I couldn't make heads or tails from it when I played the mod, it's not very diffirent now. What should I do with it?
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Keep the Sensors and ECMs as they are, the idea is that instead of having one component which just increases your to hit chance to a stupidly high number or whatever you need several components wich each give a small advantage so to get a really good hit prob you need to use alot of your prescious space on your ship to get it.
Pre-cisely! In addition, the tech requirements are also arranged so that in order to get really good ECM, you need to know some sensor techs... knowing how they work allows you to better understand how to defeat them

[ May 21, 2003, 20:28: Message edited by: Suicide Junkie ]
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