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Old September 1st, 2006, 10:31 PM

Arker Arker is offline
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Default Re: Artificial stupidity

Quote:
Graeme Dice said:
I'm telling you that because you are wrong when you claim that the AI always uses stay behind troops. You are also wrong when you claim that the AI sometimes chooses to use stay behind troops when you haven't selected it.
Actually, that wasn't my claim. Several people, YOU INCLUDED, claimed that, and I concluded it fit what I was seeing and decided to believe you.

Quote:
I'm also not sure why you continue to ignore the fact that the behavious has been completely explained to you. I suppose it's because you can't be bothered to realize that when somebody tells you that heroic quickness can cause buggy behaviour when stacked with spell quickness, and you have a unit that has both heroic quickness and spell quickness, that it's obviously something else that must be causing the strange behaviour and you should continue to claim that some other bug is causing the problem.
You know, I ignored your last crack about this for a reason. You're out of your freakin skull. Learn to read.

The poster that mentioned heroic quickness got a reply back from me saying that YES the particular character in the particular incidence I mentioned had heroic quickness, and I AGREED that explained that particular bit of strangeness I had reported. And you want to rant and rave for two posts now about me denying what I actually confirmed? You're just making yourself look like an idiot.

Quote:
So you propose that such a list be made for every single spell? Let's look at the other situations where it would be useful. Caelum, for example, or the undead Ermor themes, or miasma C'Tis.
First, what other spells are causing problems? This is the only one that seems to give me much grief, although I imagine there are one or two others that would have the potential, I don't know what they are offhand. As I said already, if the programmers were motivated they could make some very sophisticated logic for this, but that's not necessary, a very simple fix (such as the one I understand has been implemented for Dom3) is also possible, so one shouldn't use the difficulty of implementing a very sophisticated fix as an excuse not to implement any fix at all. The simple one should still be a huge improvement.

I don't play Caelum that much, but it's my understanding that human players normally use lots of non-national troops, so it would probably be as big a problem for them as for anyone else. C'tis, again, I only played once, but I remember it being a *mixture* of troops, so again it's not safe to cast. Even Jotunheim, in 2 of 3 themes, is likely to have troops that are vulnerable to it, in fact.

Ashen Empire and Soul Gate could probably get away with it though. So sure, s/Jotunheim/"Jotunheim, AE, or SG" that's fine. Or even simpler, just don't cast the thing unbidden. A human player is going to script it when he wants it, casting it otherwise is almost never going to be any advantage, and very often will be a problem. And for AI players, the same thing really applies, they aren't smart enough to use it, it's far more likely to harm them than to help them.